Implementing a Better Progression System with Scalable Drop Chances


Hello, fellow game developers!

I am excited to share a new feature in our game: a scalable progression system for weapon drops. Here’s what’s changed:

  1. Global Kill Tracking:
    • We now track the total number of kills globally across all game instances.
  2. Dynamic Drop Chances:
    • The drop chances for weapon chests are dynamically calculated based on the total number of kills.
    • Players are guaranteed to receive their first weapon after approximately 50 kills, the second after 125 kills, and the third after 200 kills.
  3. Consistent Rewards:
    • This system ensres a more predictable and rewarding experience for players, balancing randomness with guaranteed progression.


Minor Changes:

+ Tree's are always visible

+ Improved AI and pathfinding

Stay tuned for more updates and enhancements!

Cheers

Files

index.zip Play in browser
17 days ago

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