Implementing a Better Progression System with Scalable Drop Chances
ArcaneSmith » Devlog
Hello, fellow game developers!
I am excited to share a new feature in our game: a scalable progression system for weapon drops. Here’s what’s changed:
- Global Kill Tracking:
- We now track the total number of kills globally across all game instances.
- Dynamic Drop Chances:
- The drop chances for weapon chests are dynamically calculated based on the total number of kills.
- Players are guaranteed to receive their first weapon after approximately 50 kills, the second after 125 kills, and the third after 200 kills.
- Consistent Rewards:
- This system ensres a more predictable and rewarding experience for players, balancing randomness with guaranteed progression.
Minor Changes:
+ Tree's are always visible
+ Improved AI and pathfinding
Stay tuned for more updates and enhancements!
Cheers
Files
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Jun 09, 2024
ArcaneSmith
Survive endless waves of foes as a mage, unlocking and upgrading magical abilities in this thrilling 2D action game
Status | Prototype |
Author | FoxFiniity |
Genre | Action, Survival |
Tags | 2D, Bullet Hell, Pixel Art |
Languages | English |
More posts
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- Performence UpdateJun 07, 2024
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